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#1 PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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Still under developement, "Future bloodlines" is an up-and-coming project that will flaunt talents from Calvin624, mr_wiggles, Hackel, Albertfish, and much more including yours truly! ^,^
Using the latest XAS 3.82, "FB" will be open for everyone to enjoy and
study how the game was made to make your very own game!!!

LOGO:



slogan: There's a new price for blood, in the future...


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Gameplay Video:

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#2 Re: PROJECT: XAS FUTURE BLOODLINES
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A Very good idea Very Happy

EDIT: How about a ESP bomb throwing robot, with skills of handling a blade.
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#3 Re: PROJECT: XAS FUTURE BLOODLINES
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shadow self:
creating a clone of yourself.. that the enemies run after.. it only has like 5 hitpoints.. once it pops.. they return focus on targeting you..

it allows you to get a way..

combo:.... shadow self then throw it with the telekinesis a couple of spaces away.. the zombies chase it... then blow it all up with a bomb/landmine/ or summon a blackhole.. sucking everything up to a parallel universe! (which later on.. when you get the summon demon spell, if it fails you get sucked into that dimension.. for a game over-but-bloody-going-down-with-a-huge-fight-battle)

oh btw guys:

i think i have a story in mind.. Smile

bro remember my comic i want to make.... the fighting teen spitfire..with his I.K.E. battle suit.. team up with col. "robocop" with a sword guy.. 3 eye snake assassin?? remember?? (more generic sound than they really are"

its perfect.. ill make the cut scenes with flash.. and start putting up character designs soon.. on my trip to australia the next couple of weeks will be some brain storming.. and ill take some ideas from what i see out there!

as someone said on calvins site... "its gonna be epic"


magic/hack n slash/comedy. !!

i have about 8 episodes in mind.. and the way i did it is in an rpg fashion..


mmmuwhahaha
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#4 Re: PROJECT: XAS FUTURE BLOODLINES
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SWOOP BRAIN BLASTS ON THE CHATBOX!

I recall Swoop had mentioned summoning, incubating and controling lifeforms...clones...
I'm telling you, he had so many great ideas
my brain was starting to sizzle...

@Gem!ni - good thinking kid, enemy robots that can use esp bombs
as well as a sword/blade

@Swoop - the shadow elf clone would be awesome to get working
and that combo idea is possible and truly original

lots of wonderful recommendations and suggestions...
I'll try my best...even peep calvin's site
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#5 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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here's the latest screen shot...for the title screen!



looks even better when you can see the animation
there are layers of stars scrolling horizontally.
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#6 Re: PROJECT: XAS FUTURE BLOODLINES
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haha cheese!! too literal.. wheres the metaphor might? wheres the taken aka textbook !!

ill still have 5 days of this trip!! crazy
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#7 Re: PROJECT: XAS FUTURE BLOODLINES
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this 'metaphor might' will be used
in the story and cut scenes through out the game.

funny, I was aiming for a simple yet bold
and very literal title screen to make it easy
for everyone to understand and reflect that this game
takes advantage of the XAS ABS.
and that this is part of the FUTURE editions.
where Bloodlines is the title to the first story.

here's the latest screen shot
tell me if you can see that... "?"


maybe you can give some more detail on
how I can apply your feedback...
for all I know you could be
drunk on kangaroo juice ^,^
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#8 Re: PROJECT: XAS FUTURE BLOODLINES
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I like it, I already know this will be better than any RPG game I've played. Keep up the great work Calvin and G face; hope to be one of the lucky guys to beat the game first.

GeMINI: Wink
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#9 Re: PROJECT: XAS FUTURE BLOODLINES
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Wow guys it looks great! Can't wait to get my hands on the demo. Until then I feel like doing some studding on scripting study and some hibernating. Sleep
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#10 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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@Ken - hey man it's good to see your face ^,^

I too have been studying scripts and the more I learn the more
I realize I'm far from learning...

yes we are weeks away from releasing Bloodlines!
lots to be excited about. bounce
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#11 Re: PROJECT: XAS FUTURE BLOODLINES
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KenizzyNY

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Gameface101 wrote:@Ken - hey man it's good to see your face ^,^

I too have been studying scripts and the more I learn the more
I realize I'm far from learning...

yes we are weeks away from releasing Bloodlines!
lots to be excited about. bounce

Haha yea, are'nt I just so sexy? I can't wait Very Happy oh yea I'm posting what I've been up to.
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#12 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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You know what's sexy? Calvin's new HUD.
Here's another teaser for XAS Future Bloodlines

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#13 Re: PROJECT: XAS FUTURE BLOODLINES
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Cheaty Petey

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This is looking tight fellas, keep up the good work!!!
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#14 Re: PROJECT: XAS FUTURE BLOODLINES
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can you make they eyes of the crab guy focus on the player?? bosses that are interactive are kudos demanding..
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#15 Re: PROJECT: XAS FUTURE BLOODLINES
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man... im curious on what you are fighting

EDIT: Hey I thought I saw those sprites before! You're using Knight Blade sprites for the new XAS mascot.
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#16 Re: PROJECT: XAS FUTURE BLOODLINES
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Looking good so far. Good luck!
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#17 Re: PROJECT: XAS FUTURE BLOODLINES
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@acrox999 - alright! big thanks!
I'm so glad you've been following up from Malaysia!

~watch out for 'Black Holes' for they reset the game!!!
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#18 Re: PROJECT: XAS FUTURE BLOODLINES
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acrox999

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Gameface101 wrote:@acrox999 - alright! big thanks!
I'm so glad you've been following up from Malaysia!

~watch out for 'Black Holes' for they reset the game!!!
I think I'm the only one who's using RMXP/RMVX in Malaysia. Razz
Cool Black Hole anyway. Shocked
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#19 Re: PROJECT: XAS FUTURE BLOODLINES
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@acroxx - then you are the chosen one! ^,^

completely overlooked your replies fellas...

@swoop - man the eyes bit would be a nice touch.

@ken - yup tha -Howling of Kerberos- HA!
and it's a Giant Arachniod!


@calvin - do you notice anything different
in this screen shot? :face:

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#20 Re: PROJECT: XAS FUTURE BLOODLINES
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acrox999

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The blackhole is moved! Wait... What?
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#21 Re: PROJECT: XAS FUTURE BLOODLINES
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Very Happy SS Xega is shooting! Shhh, don't tell the others Wink
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#22 Re: PROJECT: XAS FUTURE BLOODLINES
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Cheaty Petey

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Man Face, this game is starting to look off the hook!!!
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#23 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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we're only weeks away from all of us downloading some
futuristic FUN!

Nexas (stand animation)

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Nexas (walk)
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Nexas (using force shield)

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#24 Re: PROJECT: XAS FUTURE BLOODLINES
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Dafralanatah

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Is that Giant Crab from Secret of Mana for the SNES?
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#25 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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you mean the GIANT ARACHNOID! ^,^
it's from a game called "Seiken Densetsu 3"

Spoiler:
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#26 Re: PROJECT: XAS FUTURE BLOODLINES
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Wow, you guys are making progress on this XAS project. From the screen shots I've been seeing,I know it is going to be a cool game. Smile keep up the good work!

I might show some screen shots of my game once I am done with the demo.
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#27 Re: PROJECT: XAS FUTURE BLOODLINES
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is this being made in game maker?

*i dont get how to use that program* "yet"
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#28 Re: PROJECT: XAS FUTURE BLOODLINES
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KenizzyNY

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Mr. Wiggles i had a chat on Saturday about how to use the system I would be more than happy than to help you and host another chat
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#29 Re: PROJECT: XAS FUTURE BLOODLINES
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Mr_Wiggles wrote:is this being made in game maker?

*i dont get how to use that program* "yet"
Nope, it is being made in RPG Maker XP. It is using an ABS called XAS. I'm sure you'll find a lot of help here about XAS if you plan on using it.

As for Game Maker, that is also a great game making program. I used to use it all the time, I bought GM7 Pro, and of course learned the GML, Game Maker Language, and hand coded everything I did in it. However, for making RPG style games, I would strongly recommend sticking to RPG Maker.
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#30 Re: PROJECT: XAS FUTURE BLOODLINES
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mr_wiggles

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@ every one -
yea i at the moment don't wana learn how to use game maker
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#31 Re: PROJECT: XAS FUTURE BLOODLINES
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KenizzyNY

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Hey everyone I made a video for you guys! I will make a review, understand how it works, and get the tutorials going Very Happy I am sorry if other people other than Calvin and Gameface worked on it. (If you worked on it and i didn't mention you please let me know I will add your names to my video) I wish you guys the best of luck with this. I know its going to explode and change battle systems for RPG Maker forever.

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#32 Re: PROJECT: XAS FUTURE BLOODLINES
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@Ken - you ROCK! thanks for all of your support...
you have no idea how this charges up my robot batteries ^,^

~haven't been chatty lately because I've been
working hard on tidying up this beta of a demo.
Regardless of the project's status, calvin"624" and I
will have something out soon enough for all to enjoy
during the holidays... you will definitely see some raw
development...but through time we will have a polished
and complete project before we move on to the next chapter.
Bloodlines will be 1 of 4 so just know we are aiming to please,
and personally we have surpassed even our own expectations.

I hope everyone enjoys this open and free project
and appreciates people like Hackel and Albertfish for their
brilliant contributions.

We are hoping to inspire and make the RMXP with XAS
or any ABS community grow even more...
but who knows what the "Future" may hold... :face:
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#33 Re: PROJECT: XAS FUTURE BLOODLINES
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@ gameface - the future is brite, and peace full, crowds circle you and chant your name, yea its sorta like that.

SIERA MIST
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#34 Re: PROJECT: XAS FUTURE BLOODLINES
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oh they are chanting calvin's name too!
he has done so much and revealed some of his
stronger talents throughout this project.

by the way... don't forget to wish him a Merry Christmas!

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for those in question...we have yet to decide when
we will release an 'alpha' version of the demo.
all I can say is that it will be very soon. ^,^

and when it does come out it will be an XAS Holiday! santa
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#35 Re: PROJECT: XAS FUTURE BLOODLINES
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mr_wiggles

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@ gameface - i'm looking forword to seeing this...

Marry Chirstmas!
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#36 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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here's another sneak peek... don't worry I'm not showing
too much... this little demo is going to be fully loaded ^,^
hang in there people... we are only aiming to please. Twisted Evil

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#37 Re: PROJECT: XAS FUTURE BLOODLINES
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KenizzyNY

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how much longer i can't wait i'm about to burst!!!

*crazy fan girl scream goooooooooooooo!!!*
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#38 Re: PROJECT: XAS FUTURE BLOODLINES
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Makes me wanna do Phantasy Star Portable stuffies on my Koemushi template just for Future XAS *drools*
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#39 Re: PROJECT: XAS FUTURE BLOODLINES
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hey Eriol - I want to see! Shocked
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#40 Re: PROJECT: XAS FUTURE BLOODLINES
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Woh, looks awesome if you add good ideas. Its funny how much more popular Xas is becoming. I remeber when no one knew about ita couple years ago, and I was like "SWEET FIND!" and now its even a better script. Lolz. Its becoming to user friendly though... I liked it when it was tougher to find out what to do (being all in portuguese) and then when you made something you felt extremely proud with yourself, now its just a whatever thing.
Just curious...
Is this all being done in scripting? OR is it mass comment events + scripting?
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#41 Re: PROJECT: XAS FUTURE BLOODLINES
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@bullet - yeah I remember how last year there was barely any
support and add ons for XAS, not until Calvin stepped up and
started making tutorials, I myself had to find out how to do
things through trial and error... then greats like Hackel
made an Ally system and Fenwick with his hookshot tool.
I'm glad to see the XAS community grow, now we are starting to
see more and more add ons which you can find on this site and
even more in the Future Project (yet to be released.)
In the project, some of the events for the Tools will be worth copying over and pasting into other projects. along with nifty edits to the XAS system and other support scripts which will bring more options to more ideas for XAS game makers. It's simply our tribute to our favoite ABS.

I recall you have made some XAS tweaks yourself...
looking forward to your progress as well.
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#42 Re: PROJECT: XAS FUTURE BLOODLINES
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@GameFace - Its true, I had to learn everything by trial and error too--those were the days. The only problem i have with these tutorials is now i don't feel special anymore...

Sounds good, can't wait till its done, i want to see something fresh in the XAS system.

Hehe, yeah I was tweaking my battle formula for my game so i could easily keep track of how much damage is going to be done. That also included messing with the elements so that weapon element worked. I also had to really crazy things to try and get Seph Spawn's Skill Shop to work with the menu system, and Calvin's menu selection... and it still doesnt work, I only got it to work in Calvin's Quick Skill Selection menu. When you learn a skill with the Skill Shop, the skill isnt usable/selectable, what a problem.
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#43 Re: PROJECT: XAS FUTURE BLOODLINES
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@ game face - just looked at your galactic ship closely is that from a BlizzABS demo? lol

OH and i just had an idea that involved mines and an event system PM me if your interested i hearing it. "nothing fancy"
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#44 Re: PROJECT: XAS FUTURE BLOODLINES
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good eye wiggles haha - yup that's the same ship used in the Star-G demo...
in the game it's called the S.S.XEGA and it's fully tricked out for the
Star map... (not a world map, but a star map!)

there's going to be a lot of familiar things with
a brand new twist ^.^

did you say mines!? ooh I'm interested!
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#45 Re: PROJECT: XAS FUTURE BLOODLINES
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KenizzyNY

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wasn't this soposed to come out like a month ago?
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#46 Re: PROJECT: XAS FUTURE BLOODLINES
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@Ken - yes, we planned on releasing an "alpha" version during the holidays...
but Calvin and I came to an agreement that if we are to release a demo
it better be solid. Sorry to keep you waiting...we're going to make up for that
by making this project worth the wait.
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#47 Re: PROJECT: XAS FUTURE BLOODLINES
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mr_wiggles

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@ game face - Sweet can't wait to get a look at this project.
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#48 Re: PROJECT: XAS FUTURE BLOODLINES
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Got bored last night and made ya alittle something for the game. Don't really know what its purpose is, maybe a promo ad or something. Click on the picture to see the whole thing. (The moon in the upper-right is cut-off.)
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#49 Re: PROJECT: XAS FUTURE BLOODLINES
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Shrunk down..... Sad
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#50 Re: PROJECT: XAS FUTURE BLOODLINES
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G@MeF@Ce

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@mw360 - OH SNAP! - this looks bad @$$!!!
(get bored more often HA!)

was this done in Photoshop?
if so... could you PM me the project file??

thanks for the recharge towards working on the game! ^,^


@everyone - as an update...calvin624 will be sending over the latest version of this project by this weekend.

then we will determine the final release date since we have eliminated most major bugs and such.

Mr_Wiggles has made an awesome laser map that we will incorporate.

then the remainder of the work will be fine tuning enemies (bosses too)
and more original music and art... oh and story!

official release date has not yet to be announced,
but we are about 80% or more complete with the fully loaded working demo.
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#51 Re: PROJECT: XAS FUTURE BLOODLINES
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