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#1 Drago - Transition Pack
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LiTTleDRAgo

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Drago Transition Pack
Version: 1.04
Author: LiTTleDRAgo
Date: September 15, 2013



Description


Based on Fantasist's Transition Pack Script

This script adds some of effect that isn't exist on RPG Maker transition effect


Screenshot


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Script


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Instruction


Spoiler:
Instead using $scene = Scene_Something.new(args) you can use :

Code:
DragoTransition.start("Scene_Something.new(args)",<method>,<method args>)
<method args> can be left out

If you want to use transition for the current scene you can use :

Code:
DragoTransition.start(<method>,<method args>)
If you want to use a sheer of transition :

Code:
DragoTransition.start([[<method>,<method args>],[<method>,<method args>],[<method>,<method args>],........])

Demo


Open your script editor and go to Scene_Title,
Change $scene = Scene_Map.new with

Code:
DragoTransition.start("Scene_Map.new",:explode,'048-Explosion01')
or if you use XAS, use a script call in your overdrive

Code:
DragoTransition.start(:drop_off,'053-Cannon02')
That's your demo

Known Compatibility Issues


Cross Engine ..... at least that I believe

If you want to use :pixelate and :frost, WhiteFlute's Bitmap-EX is necessary or else your game will experiencing tremendeus lags

Notes


Result will differ from each engine, using it with RGSS1 (RMXP normal) and RGSS3 (like in XAS Ally Demo) will give a different result
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http://littledrago.blogspot.com
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#2 Re: Drago - Transition Pack
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mr_wiggles

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Transision proccessing always intreged me. Thats a huge base script required for it, but i can see how writing multiple scripts across many diffrent RPG Maker systems would require some kinda SDK to keep everything running smoothly.
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