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-=[CRUSH]=-
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G@MeF@Ce

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INFO:
backstory:

7/20/2013
The past few weeks has brought a lot of development to one the projects that I have been working on... Crusher!
It has definitely gone a long way and there's still a long way to go as the original art will take time to produce, not to mention instructions on how to play, etc...

Testing has gone well with those who I had the privilege to play with, all who have shared some great feed back.
I did however found that some preferred an even easier game whether it be for their younger kids,  or less things to keep track of so I've decided not to dumb CRUSHER down but to branch off an easier version and call it CRUSH +
This could have various themes such as:
~ robots? = ROBO-CRUSH  
~ angels and demons? = HOLY - CRUSH
~ creatures of the night? = MONSTER - CRUSH
etc..etc..etc..
use simple qubicle resources for icons (even characters!)


and a template so watered down from the 'classic' CRUSHER,


it would be easier to produce more content and push out play sheets to the world+

"CRUSH" is under developement, "classic" CRUSHER will continue to progress based on original art (no more borrowing)
and the under developed html pages will continue to be available for instructions, catalog, and beta testing.

DEVELOPMENTS:
ninja-crush:

PAPER NINJA-CRUSH-PLAY-SHEET v1.5
*currently making a 10 player sheet +
WEB NINJA-CRUSH
^under construction
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snowghost20 Re: -=[CRUSH]=- on 21/7/2013, 10:11 pm
sounds sweet

We should make and LOL (League of Legends) Crusher
Razz
G@MeF@Ce Re: -=[CRUSH]=- on 21/7/2013, 11:41 pm
K I'll whip up a twisted fate card with the qubicle model I made ^,^

first go at is going to be "Ninja-Crush"

going to make a blue vs red and black vs white play sheet +

here's a template sample ++++++



HP = 10

P = PUNCH - 1 physical damage to opponent's HP

K = KICK - 2 physical damage to opponent's HP

S = STAR (shuriken) 3 object damage to opponent's HP

W = WEAPON (katana) 5 object damage to opponent's HP
G@MeF@Ce Re: -=[CRUSH]=- on 22/7/2013, 6:38 pm
new Ninja-Crush-Play-Sheet!

^download from original post, printout, cutout, setup, roll-play +

edit: new logo for "-=[CRUSH]=-"
G@MeF@Ce Re: -=[CRUSH]=- on 23/7/2013, 5:50 am
Some more concepts,
Holy-CRUSH
Angel vs demon, angels must roll 1 2 3
demons must roll 4 5 6
Heads or tails type

sniper-CRUSH
Pick a number 1 -6
Roll that numer to win

monster-CRUSH
~oh halloween!

robo-CRUSH, dragon-CRUSH, myth-CRUSH, the list goes on ....

edit: NEW PAPER NINJA-CRUSH PLAY SHEET 1.5 (see original post) up to 7 players +++++++
G@MeF@Ce Re: -=[CRUSH]=- on 26/7/2013, 2:10 am
them ninjas have been keeping me busy Suspect check out NINJA-CRUSH's web page
currently cleaning up the resources, will upload the new PAPER-NINJA CRUSH playsheets there +

http://gameface101.playogame.com/h5-ninja-crush
swoop Re: -=[CRUSH]=- on 1/2/2014, 5:15 am
http://mlwcards.com/

We should do this with crusher!! Very Happy


its in the Steam greenlight meaning if it gets voted in you basically can get free cash, put the game in early access and people will buy it uncomplete just to give you feedback!!

like how minecraft did it
G@MeF@Ce Re: -=[CRUSH]=- on 8/2/2014, 2:09 pm
^ that is doable.

There's definitely an online market for cards/card games it's that gotta learn them all and collect them all factor that makes it fun and addictive.

Original art is the next step, then fine tuning and balancing out the numbers.
Sponsored content Re: -=[CRUSH]=- Today at 6:54 am

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