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#1 RMXP - XAS 3.91 XPVXA Version + Ally System
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LiTTleDRAgo

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XAS 3.91 XPVXA Version + Ally System
Version: 1.49
Author: LiTTleDRAgo
Date: March 12, 2013




Description


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There is no need for explanation, isn't it?

Demo


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Known Compatibility Issues


---

Support


I rarely visit this site, so if you have any messages for me, PM me at forum.chaos-project.com

Notes


In the demo, I'm using both of XP and VXA engine, due the difference of RGSS and RGSS3, some problem may occur with your custom script. Also, you need to buy both of the license if you want to make commercial game.

If you want to use it without VXA engine, just replace Game.exe and RGSS102E.dll with the original (XP Version)
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#2 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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G@MeF@Ce

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Yo Drago! this ally system is awesome! it opens up the doors for more action puzzles, stage puzzles, etc...

I recall hackel's system but man that was hard for me to use cuz I barely knew any RGSS back then
going to study this system and use this in a project once I know how Cool

by the way I dig your blog, there's lots of goodies +++ you have done some amazing work +

you'll definitely be in all my credits, you've made quite a few RMXP scripts that I use. Wink
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#3 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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the ally system was from hackel's, I only simplified the algorithm so it can automatically create party member even if you didn't do anything

if you want to create party member manually (for talking / other interaction),
you can create an event, name it into <Actor#{id}> and set the move route to 'ally_move'

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#4 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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update, added hotkeys and ally change behavior

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#5 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Nice! Very Happy
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#6 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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update to 1.12

Changed
  • revamp the item and skill (in the database) allowing to target actors
  • revamp "Steal" and "Icicle Disaster" in the tool module
  • revamp the battle trigger script, allowing you to activate an event if you or your party member step in that event
  • revamp the overdrive system, now you can set other actor overdrive
  • change the throw button from [C] to [Shift] allowing you to speak with party member (if you configure the event manually) and throw the party member at the same time


Added

  • party map position system,
    when changing map, party won't transferring if their distance from player is too great (to transfer party to player position, you must remove the actor and add into the party manually)
  • auto hide hud when there is no enemy in the map
  • added "Collect Treasures" and "All Out" into party behavior


Bugfix

  • fix the bug in the hotkey system where you can change actor even in the cutscene
  • fix the bug where you can change the party leader when you in flying mode
  • fix some graphical glitch when actor is suddenly disappear and reappear again
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#7 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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" change the throw button from [C] to [Shift] allowing you to speak with party member (if you configure the event manually) and throw the party member at the same time"

that sounds like a fun feature. lol
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#8 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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added

  • Mouse system
  • Pixel movement
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#9 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Marvelous script but I've got a small question: Is the a hotkey to switch quickly the party leader without having to use the ally menu?

I copy the following scripts in my rmxp project and I can't interact with any event of the game:
- Ally System
- XAS Adjusment
- DRG Ally System
- DRG Party Follow
(I can send you the file of the game if you want).


Keep up the good work!
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#10 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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LiTTleDRAgo

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to change the party leader without going to ally menu you can use CTRL+Q / CTRL+W

or if you want to implement something with a script you can use $game_player.change_party_leader(1)

about your problem with can't interact with any event, when the last time you download my demo?
the last time I'm updating the script.rxdata is 12/5/2013

you should try to replace all the Data folder in my demo with Data folder in my dropbox, then recopy the script(s) to your project.
you can also try to copy your project and scripts to my demo to check what's going wrong.

if your problem is still persist, you can send me the file (preferably in dropbox)

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#11 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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kimono

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Thanks for your response. I tried the last scripts.rxdata and it works well in your demo.
I wish to set only the trigger ctrl to switch the leader and talk to the follower(s) to change his behavior.
The script detects only if we put no direction and press enter or shift for interacting with the ally. Can you improve the detection?

I'll try it in my rmxp project and edit my post.
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#12 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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script.rxdata updated (minor adjustment in DRG - Hotkey)

to disable ally menu in hotkeys

Spoiler:
you can found this piece of code in the DRG - Hotkey

Code:
  def update_execute
    @actor = $game_party.actors[0]
    refresh
    return if !$scene.is_a?(Scene_Map)
    return unless $game_player.can_base_update? 
    return unless $game_player.can_action?
    return if $game_system.fly 
    return if $game_temp.instance_variable_get(:@platform_effect)
    if (Input.press?(XAS_ALLY::INPUT_CHANGE_PARTY[0]))
      refresh($game_party.actors)
      (1..10).to_a.each {|s| equip($game_party.actors[s-1]) if
      Input.hotkey_press?(Input::Hotkey[s])}
    else
      refresh
      (1..10).to_a.each {|s| equip($game_player.hotkeys[s-1]) if
      Input.hotkey_press?(Input::Hotkey[s])}
    end
  end

comment out this part

Code:
(1..10).to_a.each {|s| equip($game_party.actors[s-1]) if
      Input.hotkey_press?(Input::Hotkey[s])}

call script for ally menu when talking to event (place it inside event ally)

Code:
event = get_character(@event_id)
actor = event.battler
$scene.hotkey_party_selection(actor)

The script detects only if we put no direction and press enter or shift for interacting with the ally. Can you improve the detection?

can you explain in more detail?
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#13 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Here is the game and Ive got the same problem with the events when I add XAS Ally system:
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The player in your demo must press no up, down, left or right if he want to throw or activate an event. Can you change that even if the player moves, he can interact with any event?
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#14 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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scripts.rxdata updated
map159.rxdata updated
map160.rxdata updated
map161.rxdata updated

if you download map160.rxdata, go to secret garden 02 with actor 1 and 2 in party,
then pick the crystal and give it to your party member
(you can look for example in that map how to "give" others what you pick)

by the way, in XAS Module (in MISC), there should be THROW_BUTTON, don't forget to change those to Input::SHIFT
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#15 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Thanks for updating your script regularly.


It would be nice if you make a small note that explain the main commands and maybye a test zone.
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#16 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Enemies don't change to a hit pose when hurt, also they seem to focus their attention mainly on the ally, not attacking the player very often...
Granted I only copied the ally scripts onto my project, because of substantial edits I made on the XAS scripts. Is that the reason why these problems occour?
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#17 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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scripts.rxdata updated

the enemy is should be focusing into the nearest party, so if player is not attacked very often, it's probably because your party member is nearer to the enemy
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#18 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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thank you, now it works well Smile

I have another question: is there a way to customize the moves of the allies on the map? for instance, I would like to have one of them throw arrows at enemies from a building top Smile
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#19 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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create an event, name it
(example : )
set the move_frequency to 6 and use move route command (like a boss battle), set the move route to repeat and skippable

don't forget to add a script call "check_attacked" in the first line move route command or else your party member cannot be damaged by enemies

edit : check_attacked is no longer necessary
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#20 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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thanks again! Smile
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#21 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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update 1.38


  • added Mr Wiggles's XAS Blood Effect Script (modified) (battler will bleed if damaged)
  • added Map Reset Prevention Script (map won't reset if you leave the map)
  • fixed glitch in pixel movement script with XAS platform system
  • fixed bug in throw system when picked items become through when $game_player.reset_pickup is used


edit : update 1.39

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  • you can transfer picked up event to other maps
  • fixed another glitch in pixel movement
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#22 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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In this newer version enemies don't change to a hurt pose when hit...
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#23 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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my bad, I'm still in the middle of experimenting

scripts.rxdata updated
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#24 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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no problem, thank you so much for your great work!
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#25 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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update 1.40

  • fix pixel movement glitch where you can stuck to the impassable tiles when knockbacked
  • fix Mr Wiggles's XAS Blood Effect Script glitch where game could crash when spamming multi damage skills
  • Added Clone Event Script
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#26 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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lol too much blood for you? :p
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#27 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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I've got and error when I'm starting your project (update 1.40): "Specified process could not be found".
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#28 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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remember that I use Game.exe and dll from VX-Ace in the demo

if you want to use the scripts without them, replace the dll and Game.exe with the original (XP Version)

-----

update 1.41


  • added Party Corpse
  • added Ressurection skill
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#29 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Very cool add-on the party corpse animated. I don't test the resurect skill.

Can you make a small test zone for trying this new skills and commands?

That's a pity the ally isn't more agressive.
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#30 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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scripts updated

- fixing bug "unable to iterate"
- fixing glitch party didn't appear when changing leader
- reduce the number of calculation required
- ressurection skill event moved from Sacred Garden Map16 to Map01

not compatible with old save games

----

about the commands, you can look at Sacred Garden Map 01-03

to create ressurection skill, you can look at Database Editor, tabs skills

it's same as creating heal or potion (but you must turn on element "X Auto Target", "X Self Damage", "X Only Ally" and remove state "Knockout")

to make items can trigger Selection Screen, turn on "X Auto Target", "X Self Damage", "X Only Ally"

if you didn't turn on "X Only Ally", enemies will be added as target in Selection Screen (that means you can heal enemies)
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#31 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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I do like that glitch that you had, pic and throw your party member. Think of the puzzles you could do.
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#32 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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mr_wiggles wrote:I do like that glitch that you had, pic and throw your party member. Think of the puzzles you could do.

@lil'drago - ^ I'm with wiggles on that one +

so if you're storming the castle and the drawbridge that is up, you can throw your ally across the dangerous moat to lower the bridge and then your whole party can charge in for the raid ^^

btw, this system keeps getting better and better, keep up the great work.

oh, I made an icon and a hot link for your project hope you like +

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#33 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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Smile thanks for the icon, gameface

----
edit : script updated

- fix some typo in the script
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#34 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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updated to 1.49

-fixed error when ressurecting allies
-fixed some memory leak
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#35 Re: RMXP - XAS 3.91 XPVXA Version + Ally System
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good stuff Drago! +

We were watching that movie Big Trouble in Little China yesterday and my cousin asked how could he make an RPG game with allies and I logged on and showed him your project ^,^

A big trouble in little china rpg with allies game? Jack, Wang, Egg, etc.. vs the lords of death, thunder, wind, lightning, Lo-pan... that would Kik@$$
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#36 Tutorial Perhaps
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Anybody got a tutorial for this Ally System? I've spend hour trying to work with and so for got nothing.
A tutorial would be great.
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