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#1 Collision mapping for Tile moving?

unrivaledneo

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Pretty much my whole game is made using panaromas, since we are going to a hand drawn theme, but the problem is with XAS as our engine pixelmovment and collison wont be possible. So im curious if someone could make a collision B&W script for just the tile based walking.

Reason is because it is a pain to set up passibility for something you can not see. I know it is possible to turn it into a tileset, however I enjoy using the Pans because it scrolls a bit making it seem like your walking further that what you really are.

http://www.rpg-studio.de/script/pixelmovement-script-5870.html

is the script I found for what i was looking for but its for pixel movement.

Hope someone is up to the challenge!
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#2 Re: Collision mapping for Tile moving?

G@MeF@Ce

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yo neo! I've been busy with other things but I will post an updated version of mr_wiggles' XAS-blood script that works with 3.91.

as for XAS and pixel movement, I was able to accomplish this for the Xplat project, but this is for a side scrolling platform style...

collision B&W?

I've taken a look at the script on RPG Studio, are you trying to use just the collision feature for XAS?

(oh and what project is this? ^,^ )
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#3 Re: Collision mapping for Tile moving?

unrivaledneo

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Hey bro how things been?

If i could get pixel movement n collision to work that's a dream come true lmao. I just didn't think it could be done. Yea the B&W Collision works like 2 over lays one is our map, the other is just a Black and White picture that goes over, white u wan walk black you cant.

As for the blood.... I love you!

Project is the same, Sacred Lands, now that i'm back from iraq i got time to get back to work on it, though this is not the right place, but here is a little sneak peek.

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#4 Re: Collision mapping for Tile moving?

mr_wiggles

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is that in RMXP?
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#5 Re: Collision mapping for Tile moving?

unrivaledneo

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Yea with XAS lol, Started using pans as map, cause we were creatignt hem in 3DS but since they move around they get messed up collision wise ingame.

Problem is now we are realising, gonna be hard to do this, Event dont line up right, or doors cause of the scrolling Pans.. Turning it all to tilesset will be a pain cause there all not lined up by 32x32 squares

Oh what to do.
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#6 Re: Collision mapping for Tile moving?

mr_wiggles

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ugg... i had this idea a while back to design a collision system for RMXP that used the "get_pixel(x, y)" method. but i couldn't do it because i realized it was too slow. Well least in ruby, you probability could create a faster checking system in C++ and use a .ddl file with the functions in it and use ruby as a communicator so you can use the new code.

Im sure it can be done, but im not that good. :p does anyone know some one that can do this?
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Outbreak: First Blood - Progress: Demo:

<- Thanks Blue

Spoiler:

METAL FRESH is a paint contractor that specializes in refinishing metal and vinyl siding. We paint metal buildings as well as siding on homes.


Metal building painters around northern Illinois and southern Wisconsin .
http://metalfreshcoatings.com

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