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#1 Ragnarok: Children of Loki
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Plushmonkee

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Coming soon....
A completely Free mmo Fanmade game Based on Ragnarok.
Features include Tons of Quest, weapons, Items, awesome pet system. Multiple Jobs including Mages, warriors, alchemist, Mechanic, Monster tamer, Assassins and so on.

Notice:Ill also be needing some admins and Gms whenever I finish setting up a dedicated server. If anyone is interested let me know.

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C.O.R.N.
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#2 Re: Ragnarok: Children of Loki
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BluE

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wahhh! it look good. Did you make it youself? I saw some of the other stuff you had on your Youtube channel aswell.
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#3 Re: Ragnarok: Children of Loki
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Plushmonkee

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This is based off the original ragnarok. but yes I made alot of custom sprites, quest and Modified the overall game structure. And all the other vids on my channel are systems I made for xas.
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#4 Re: Ragnarok: Children of Loki
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Looking good! bouncing little slime enemies have always appealed to me!

Don't know how many of you have read the old Norse myths, but Loki is awesome! He is also the hugest jerk ever!

-CS
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#5 Re: Ragnarok: Children of Loki
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G@MeF@Ce

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@,@ - looks real promising plush! what was this project made with?
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https://www.dropbox.com/sh/i47rig99qhrvn8s/4m5HvsM2fD http://g4m3f4c3.deviantart.com https://www.facebook.com//pages/Gameface101/332331300127008 https://twitter.com//mr_gameface101 https://soundcloud.com/schurr http://www.youtube.com/user/MrGameface101?feature=watch
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#6 Re: Ragnarok: Children of Loki
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Plushmonkee

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Eathena Its made with an open source mmorpg engine written in C controlled via SVn it emulates Ragnarok online. With the correct knowledge and practice you can customize every part of it including Client GuI, server behavior,game graphics,any and everything else. heres a link

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to the project post for those interested in using this to create their own Ragnarok mmorpg. fun, fun Very Happy
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#7 Re: Ragnarok: Children of Loki
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Nice, so it has most of the features there already like RMXP which makes jumping in and creating a game fast. It looked like it was script based eventing that was ran threw .txt files which i can see being a pain to deal with in a large project.

The map building system reminds me of how the Pokmon-3d game has its files set up for its data.
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